UAnimGraphNode_PoseHandler

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h

Include

#include "AnimGraphNode_PoseHandler.h"

Syntax

class UAnimGraphNode_PoseHandler : public UAnimGraphNode_AssetPlayerBase

Constructors

Name Description

Public function

UAnimGraphNode_PoseHandler

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UAnimGraphNode_AssetPlayerBase

Name Description

Public function Virtual

void

 

SetAnimationAsset

(
    UAnimationAsset* Asset
)

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual Const

UAnimationAs...

 

GetAnimationAsset()

Public function Virtual Const

void

 

OnOverrideAssets

Override point for OverrideAssets.

Public function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Name Description

Public function Virtual

void

 

PreloadRequiredAssets()

Called before compilation begins, giving a blueprint time to force the linker to load data