UAnimGraphNode_SequenceEvaluator

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h

Include

#include "AnimGraphNode_SequenceEvaluator.h"

Syntax

class UAnimGraphNode_SequenceEvaluator : public UAnimGraphNode_AssetPlayerBase

Variables

Name Description

Public variable

FAnimNode_Seque...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_SequenceEvaluator

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnimGraphNode_AssetPlayerBase

Name Description

Public function Virtual

void

 

SetAnimationAsset

(
    UAnimationAsset* Asset
)

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

BakeDataDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to update the node template before it is inserted in the compiled class.

Public function Virtual Const

bool

 

DoesSupportTimeForTransitionGetter()

Interface to support transition getter.

Public function Virtual Const

void

 

GetAllAnimationSequencesReferred

(
    TArray< UAnimationAsset* >& A...
)

Populate the supplied arrays with the currently reffered to animation assets.

Public function Virtual Const

UAnimationAs...

 

GetAnimationAsset()

Public function Virtual Const

void

 

GetOutputLinkAttributes

(
    FNodeAttributeArray& OutAttributes
)

Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.

Public function Virtual Const

const TCHAR ...

 

GetTimePropertyName()

Public function Virtual Const

UScriptStruc...

 

GetTimePropertyStruct()

Public function Virtual Const

void

 

OnOverrideAssets

Override point for OverrideAssets.

Public function Virtual

void

 

ReplaceReferredAnimations

(
    const TMap< UAnimationAsset*, ...
)

Replace references to animations that exist in the supplied maps.

Public function Virtual Const

EAnimAssetHa...

 

SupportsAssetClass

(
    const UClass* AssetClass
)

Returns whether this node supports the supplied asset class

Public function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual

void

 

PreloadRequiredAssets()

Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar