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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h |
Include |
#include "AnimGraphNode_SkeletalControlBase.h" |
class UAnimGraphNode_SkeletalControlBase : public UAnimGraphNode_Base
This is the base class for the 'source version' of all skeletal control animation graph nodes (nodes that manipulate the pose rather than playing animations to create a pose or blending between poses)
Concrete subclasses should contain a member struct derived from FAnimNode_SkeletalControlBase
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UAnimGraphNode_SkeletalControlBase ( |
Name | Description | ||
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GetControllerDescription() |
Returns the short descriptive name of the controller. |
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GetDefaultValue |
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GetDefaultValue |
Get literal value for vector |
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const FAnimN... |
GetNode() |
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ValueType |
GetNodeValue ( |
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IsPinShown ( |
Are we currently showing this pin |
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SetDefaultValue |
Set literal value for FVector |
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SetDefaultValue |
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SetNodeValue ( |
Name | Description | ||
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CreateOutputPins() |
Create any output pins necessary for this node. |
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CustomizeDetails ( |
Can customize details tab |
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CustomizePinData ( |
Customize pin data based on the input |
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GetNodeCategory() |
Gets the menu category this node belongs in. |
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ValidateAnimNodePostCompile ( |
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished. |
Name | Description | ||
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name | Description | ||
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ChangeToNextWidgetMode ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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ConvertCSRotationToBoneSpace ( |
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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ConvertCSVectorToBoneSpace ( |
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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ConvertToComponentSpaceTransform ( |
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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ConvertWidgetLocation ( |
This function is moved to FAnimNodeEditMode. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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CopyNodeDataFrom ( |
This function is deprecated and is no longer used |
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CopyNodeDataTo ( |
This function is deprecated and is no longer used, please use CopyNodeDataToPreviewNode |
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DeselectActor ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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DoRotation ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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DoScale ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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DoTranslation ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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FindSelectedBone() |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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GetWidgetCoordinateSystem ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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GetWidgetLocation ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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GetWidgetMode ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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IsActorClicked ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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MoveSelectActorLocation ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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ProcessActorClick ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |
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SetWidgetMode ( |
This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID |