UAnimGraphNode_SkeletalControlBase::DeselectActor

If it has select-actors, should hide all actors when de-select is called

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Deprecated

  • This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h

Include

#include "AnimGraphNode_SkeletalControlBase.h"

Syntax

virtual void DeselectActor
(
    USkeletalMeshComponent * SkelComp
)

Remarks

If it has select-actors, should hide all actors when de-select is called