UAnimGraphNode_SkeletalControlBase::DoTranslation

Called when the widget is dragged in translation mode

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Deprecated

  • This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h

Include

#include "AnimGraphNode_SkeletalControlBase.h"

Syntax

virtual void DoTranslation
(
    const USkeletalMeshComponent * SkelComp,
    FVector & Drag,
    FAnimNode_Base * InOutAnimNode
)

Remarks

Called when the widget is dragged in translation mode