Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h |
Include |
#include "AnimStateConduitNode.h" |
class UAnimStateConduitNode : public UAnimStateNodeBase
Name | Description | ||
---|---|---|---|
|
TObjectPtr< cla... |
BoundGraph |
The transition graph for this conduit; it's a logic graph, not an animation graph. |
Name | Description | |
---|---|---|
|
UAnimStateConduitNode ( |
Name | Description | ||
---|---|---|---|
|
ClearBoundGraph() |
||
|
UEdGraph ... |
GetBoundGraph() |
|
|
GetDesiredNewNodeName() |
Name used as a seed when pasting nodes. |
|
|
UEdGraphPin ... |
GetInputPin() |
|
|
UEdGraphPin ... |
GetOutputPin() |
|
|
GetStateName() |
Name | Description | ||
---|---|---|---|
|
AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
|
|
AutowireNewNode ( |
Autowire a newly created node. |
|
|
CanDuplicateNode() |
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
|
|
DestroyNode() |
Destroy the specified node |
|
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetSubGraphs() |
||
|
GetTooltipText() |
Gets the tooltip to display when over the node |
|
|
PostPasteNode() |
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
|
|
PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
|
|
ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |