UAnimStateConduitNode::GetDesiredNewNodeName

Name used as a seed when pasting nodes.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UAnimStateNodeBase::GetDesiredNewNodeName()

UAnimStateConduitNode::GetDesiredNewNodeName()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h

Include

#include "AnimStateConduitNode.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimStateConduitNode.cpp

Syntax

virtual FString GetDesiredNewNodeName() const

Remarks

Name used as a seed when pasting nodes.