UAnimStateTransitionNode::PostEditChangeProperty

Called when a property on this object has been modified externally

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Override Hierarchy

UObject::PostEditChangeProperty()

UEdGraphNode::PostEditChangeProperty()

UAnimStateTransitionNode::PostEditChangeProperty()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h

Include

#include "AnimStateTransitionNode.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp

Syntax

virtual void PostEditChangeProperty
(
    struct FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Parameter

Description

PropertyThatChanged

the property that was modified