UAnimationStateMachineSchema::DroppedAssetsOnNode

Called when asset(s) are dropped onto the specified node

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Override Hierarchy

UEdGraphSchema::DroppedAssetsOnNode()

UAnimationStateMachineSchema::DroppedAssetsOnNode()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h

Include

#include "AnimationStateMachineSchema.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp

Syntax

virtual void DroppedAssetsOnNode
(
    const TArray< FAssetData > & Assets,
    const FVector2D & GraphPosition,
    UEdGraphNode * Node
) const

Remarks

Called when asset(s) are dropped onto the specified node