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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h |
Include |
#include "K2Node_AnimGetter.h" |
class UK2Node_AnimGetter : public UK2Node_CallFunction
Name | Description | ||
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CachedTitle |
Cached node title. |
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Contexts |
List of valid contexts for the node. |
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TObjectPtr< UCl... |
GetterClass |
The UAnimInstance derived class that implements the getter we are running. |
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TObjectPtr< con... |
SourceAnimBlueprint |
The anim blueprint that generated this getter. |
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TObjectPtr< UAn... |
SourceNode |
The node that is required for the getter. |
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TObjectPtr< UAn... |
SourceStateNode |
UAnimStateNode doesn't use the same hierarchy so we need to have a seperate property here to handle those. |
Name | Description | ||
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GetterRequiresParameter |
Returns whether or not the provided UFunction requires the named parameter |
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IsActionFilteredOut ( |
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IsContextValidForSchema ( |
Checks the cached context strings to make sure this getter is valid within the provided schema |
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PostSpawnNodeSetup ( |
Passed to blueprint spawners to configure spawned nodes |
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RestoreStateMachineNode() |
Fixes the SourceNode to be the state machine owner of SourceStateNode (if it is not null) |
Name | Description | ||
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GetMenuActions |
Replacement for GetMenuEntries(). |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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CanCreateUnderSpecifiedSchema ( |
Can this node be created under the specified schema. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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PostPasteNode() |
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |