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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/K2Node_TransitionRuleGetter.h |
Include |
#include "K2Node_TransitionRuleGetter.h" |
class UK2Node_TransitionRuleGetter : public UK2Node
Name | Description | ||
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TObjectPtr< UAn... |
AssociatedAnimAssetPlayerNode |
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TObjectPtr< UAn... |
AssociatedStateNode |
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TEnumAsByte< ET... |
GetterType |
Name | Description | |
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UK2Node_TransitionRuleGetter ( |
Name | Description | ||
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GetFriendlyName ( |
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UEdGraphPin ... |
GetOutputPin() |
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IsActionFilteredOut ( |
Name | Description | ||
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GetMenuActions |
Replacement for GetMenuEntries(). |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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CanCreateUnderSpecifiedSchema ( |
Can this node be created under the specified schema. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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ShowPaletteIconOnNode() |
Should we show the Palette Icon for this node on the node title |