UAnimationBlueprintEditorSettings

Settings for the Animation Blueprint Editor.

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macOS

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UAnimationBlueprintEditorSettings

References

Module

AnimationBlueprintEditor

Header

/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h

Include

#include "AnimationBlueprintEditorSettings.h"

Syntax

class UAnimationBlueprintEditorSettings : public UObject

Remarks

Settings for the Animation Blueprint Editor.

Variables

Name Description

Public variable

bool

 

bPoseWatchSelectedNodes

If true, automatically pose watch selected nodes.

Public variable

bool

 

bShowGraphCornerText

Whether to display the corner text in an animation graph.

Public variable

FOnUpdateSettin...

 

OnSettingsChange

Functions

Name Description

Public function

FDelegateHan...

 

RegisterOnUpdateSettings

(
    const FOnUpdateSettingsMulticaster:...
)

Public function

void

 

UnregisterOnUpdateSettings

(
    FDelegateHandle Object
)

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Typedefs

Name

Description

FOnUpdateSettingsMulticaster