UAnimationBlueprintEditorSettings::PostEditChangeProperty

Called when a property on this object has been modified externally

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostEditChangeProperty()

UAnimationBlueprintEditorSettings::PostEditChangeProperty()

References

Module

AnimationBlueprintEditor

Header

/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h

Include

#include "AnimationBlueprintEditorSettings.h"

Source

/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorSettings.cpp

Syntax

virtual void PostEditChangeProperty
(
    struct FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Parameter

Description

PropertyThatChanged

the property that was modified