UAnimPoseExtensions::GetAnimPoseAtTime

Evaluates an Animation Sequence Base to generate a valid Anim Pose instance

Choose your operating system:

Windows

macOS

Linux

References

Module

AnimationBlueprintLibrary

Header

/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h

Include

#include "AnimPose.h"

Source

/Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp

Syntax

static void GetAnimPoseAtTime
(
    const UAnimSequenceBase * AnimationSequenceBase,
    float Time,
    FAnimPoseEvaluationOptions EvaluationOptions,
    FAnimPose & Pose
)

Remarks

Evaluates an Animation Sequence Base to generate a valid Anim Pose instance

Parameters

Parameter

Description

AnimationSequenceBase

Animation sequence base to evaluate the pose from

Time

Time at which the pose should be evaluated

EvaluationOptions

Options determining the way the pose should be evaluated

Pose

Anim Pose to hold the evaluated data