UAnimPoseExtensions::GetBonePose

Retrieves the transform for the provided bone name from a pose

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References

Module

AnimationBlueprintLibrary

Header

/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h

Include

#include "AnimPose.h"

Source

/Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp

Syntax

static const FTransform & GetBonePose
(
    const FAnimPose & Pose,
    FName BoneName,
    EAnimPoseSpaces Space
)

Remarks

Retrieves the transform for the provided bone name from a pose

Returns

Transform in requested space for bone if found, otherwise return identity transform

Parameters

Parameter

Description

Pose

Anim Pose to retrieve the transform from

BoneName

Name of the bone to retrieve

Space

Space in which the transform should be retrieved