UAnimationBlueprintLibrary::AddMetaData

Creates and Adds an instance of the specified MetaData Class to the given Animation Asset

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References

Module

AnimationBlueprintLibrary

Header

/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp

Syntax

static void AddMetaData
(
    UAnimationAsset * AnimationAsset,
    TSubclassOf< UAnimMetaData > MetaDataClass,
    UAnimMetaData *& MetaDataInstance
)

Remarks

Creates and Adds an instance of the specified MetaData Class to the given Animation Asset