UAnimationBlueprintLibrary::GetUniqueMarkerNames

Retrieves all the Unique Names for the Animation Sync Markers contained by the given Animation Sequence

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References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void GetUniqueMarkerNames
(
    const UAnimSequence * AnimationSequence,
    TArray< FName > & MarkerNames
)

Remarks

Retrieves all the Unique Names for the Animation Sync Markers contained by the given Animation Sequence