UAnimationBlueprintLibrary::GetVectorKeys

Retrieves, a multiple of, Vector [Key(s)](API\Editor\Sequencer\ESequencerHotspot) from the specified Animation Curve inside of the given Animation Sequence

Choose your operating system:

Windows

macOS

Linux

References

Module

AnimationModifiers

Header

/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h

Include

#include "AnimationBlueprintLibrary.h"

Source

/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp

Syntax

static void GetVectorKeys
(
    UAnimSequence * AnimationSequence,
    FName CurveName,
    TArray< float > & Times,
    TArray< FVector > & Values
)

Remarks

Retrieves, a multiple of, Vector Key(s) from the specified Animation Curve inside of the given Animation Sequence