UReimportSoundFactory

ReimportSoundFactory.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/Factories/ReimportSoundFactory.h

Include

#include "Factories/ReimportSoundFactory.h"

Syntax

class UReimportSoundFactory :
    public USoundFactory,
    public FReimportHandler

Remarks

ReimportSoundFactory.

Variables

Name Description

Public variable

int8

 

OverwriteOtherAssetTypes

Constructors

Name Description

Public function

UReimportSoundFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

void

 

CleanUp()

Do clean up after importing is done. Will be called once for multi batch import.

Overridden from FReimportHandler

Name Description

Public function Virtual

bool

 

CanReimport

(
    UObject* Obj,
    TArray< FString >& OutFilenames
)

Check to see if the handler is capable of reimporting the object

Public function Virtual Const

int32

 

GetPriority()

Get the import priority for this handler.

Public function Virtual

EReimportRes...

 

Reimport

(
    UObject* Obj
)

Attempt to reimport the specified object from its source

Public function Virtual

void

 

SetReimportPaths

(
    UObject* Obj,
    const TArray< FString >& NewReimpo...
)

Sets the reimport path(s) for the specified object