USoundCueFactoryNew

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Inheritance Hierarchy

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/Factories/SoundCueFactoryNew.h

Include

#include "Factories/SoundCueFactoryNew.h"

Syntax

class USoundCueFactoryNew : public UFactory

Variables

Name Description

Public variable

TObjectPtr< UDi...

 

InitialDialogueWave

An initial dialogue wave to place in the newly created cue

Public variable

TArray< TWeakOb...

 

InitialDialogueWaves

Initial dialogue wave(s) to place in the newly created cue(s)

Public variable

TObjectPtr< USo...

 

InitialSoundWave

Initial sound wave to place in the newly created cue

Public variable

TArray< TWeakOb...

 

InitialSoundWaves

Initial sound wave(s) to place in the newly created cue(s)

Constructors

Name Description

Public function

USoundCueFactoryNew

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Static

USoundNode &...

 

CreateSoundPlayerNode

(
    USoundCue* SoundCue,
    UObject* SoundObject,
    int32 NodePosX,
    int32 NodePosY
)

Protected function Static

USoundNodeRa...

 

InsertRandomNode

(
    USoundCue* SoundCue,
    int32 NodePosX,
    int32 NodePosY
)

Overridden from UFactory

Name Description

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.