ISoundCueEditor

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Inheritance Hierarchy

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h

Include

#include "ISoundCueEditor.h"

Syntax

class ISoundCueEditor : public FAssetEditorToolkit

Functions

Name Description

Public function Const

bool

 

CanPasteNodes()

Checks whether nodes can currently be pasted

Public function

bool

 

GetBoundsForSelectedNodes

(
    FSlateRect& Rect,
    float Padding
)

Get the bounding area for the currently selected nodes

Public function Const

int32

 

GetNumberOfSelectedNodes()

Gets the number of nodes that are currently selected

Public function Const

TSet< UObjec...

 

GetSelectedNodes()

Get the currently selected set of nodes

Public function Const

USoundCue &#...

 

GetSoundCue()

Returns the SoundCue asset inspected by the editor

Public function

void

 

PasteNodesHere

(
    const FVector2D& Location
)

Paste nodes at a specific location

Public function

void

 

SetSelection

(
    TArray< UObject* > SelectedObj...
)

Assigns the currently selected nodes to the property control