FSoundCueGraphSchemaAction_NewFromSelected

Action to add nodes to the graph based on selected objects

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macOS

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Inheritance Hierarchy

FEdGraphSchemaAction

FSoundCueGraphSchemaAction_NewNode

FSoundCueGraphSchemaAction_NewFromSelected

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h

Include

#include "SoundCueGraph/SoundCueGraphSchema.h"

Syntax

struct FSoundCueGraphSchemaAction_NewFromSelected : public FSoundCueGraphSchemaAction_NewNode

Remarks

Action to add nodes to the graph based on selected objects

Constructors

Name Description

Public function

FSoundCueGraphSchemaAction_NewFromSelected()

Public function

FSoundCueGraphSchemaAction_NewFromSelected

(
    FText InNodeCategory,
    FText InMenuDesc,
    FText InToolTip,
    const int32 InGrouping
)

Overridden from FEdGraphSchemaAction

Name Description

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    UEdGraphPin* FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.