FSoundCueGraphSchemaAction_NewNode::PerformAction

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h

Include

#include "SoundCueGraph/SoundCueGraphSchema.h"

Source

/Engine/Source/Editor/AudioEditor/Private/SoundCueGraphSchema.cpp

Syntax

virtual UEdGraphNode * PerformAction
(
    class UEdGraph * ParentGraph,
    UEdGraphPin * FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Remarks

Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).