UAudioSubmixEditorSettings

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Inheritance Hierarchy

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h

Include

#include "AudioEditorSettings.h"

Syntax

class UAudioSubmixEditorSettings : public UDeveloperSettings

Variables

Name Description

Public variable

FSoftObjectPath

 

SubmixNodeWidget

Which UMG widget to use to draw the submix graph node.

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

UObject interface