FDecoratorSchemaAction_NewNode::PerformAction

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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Override Hierarchy

FEdGraphSchemaAction::PerformAction()

FDecoratorSchemaAction_NewNode::PerformAction()

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h

Include

#include "EdGraphSchema_BehaviorTreeDecorator.h"

Source

/Engine/Source/Editor/BehaviorTreeEditor/Private/EdGraphSchema_BehaviorTreeDecorator.cpp

Syntax

virtual UEdGraphNode * PerformAction
(
    class UEdGraph * ParentGraph,
    TArray< UEdGraphPin * > & FromPins,
    const FVector2D Location,
    bool bSelectNewNode
)

Remarks

Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).