Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h |
Include |
#include "BehaviorTreeDecoratorGraphNode_Logic.h" |
class UBehaviorTreeDecoratorGraphNode_Logic : public UBehaviorTreeDecoratorGraphNode
Name | Description | ||
---|---|---|---|
|
TEnumAsByte< ED... |
LogicMode |
Name | Description | |
---|---|---|
|
UBehaviorTreeDecoratorGraphNode_Logic ( |
Name | Description | ||
---|---|---|---|
|
UEdGraphPin ... |
AddInputPin() |
|
|
CanAddPins() |
||
|
CanRemovePins() |
||
|
EDecoratorLo... |
GetLogicMode ( |
|
|
RemoveInputPin ( |
Name | Description | ||
---|---|---|---|
|
EBTDecorator... |
GetOperationType() |
Name | Description | ||
---|---|---|---|
|
AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
|
|
CanUserDeleteNode() |
Whether or not this node can be deleted by user action |
|
|
GetMenuEntries ( |
This function gets menu items that can be created using this node given the specified context. |
|
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |