UBehaviorTreeGraphNode::CanPlaceBreakpoints

Check if node can accept breakpoints

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Override Hierarchy

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h

Include

#include "BehaviorTreeGraphNode.h"

Syntax

virtual bool CanPlaceBreakpoints() const

Remarks

Check if node can accept breakpoints