UBehaviorTreeGraphNode_CompositeDecorator::PostPlacedNewNode

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

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Override Hierarchy

UEdGraphNode::PostPlacedNewNode()

UAIGraphNode::PostPlacedNewNode()

UBehaviorTreeGraphNode_CompositeDecorator::PostPlacedNewNode()

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h

Include

#include "BehaviorTreeGraphNode_CompositeDecorator.h"

Source

/Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode_CompositeDecorator.cpp

Syntax

virtual void PostPlacedNewNode()

Remarks

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...