UBehaviorTreeGraphNode_Composite

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Inheritance Hierarchy

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h

Include

#include "BehaviorTreeGraphNode_Composite.h"

Syntax

class UBehaviorTreeGraphNode_Composite : public UBehaviorTreeGraphNode

Constructors

Name Description

Public function

UBehaviorTreeGraphNode_Composite

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBehaviorTreeGraphNode

Name Description

Public function Virtual Const

bool

 

CanPlaceBreakpoints()

Check if node can accept breakpoints

Overridden from UAIGraphNode

Name Description

Public function Virtual Const

FText

 

GetDescription()

Public function Virtual

bool

 

RefreshNodeClass()

Reinitialize node instance

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node