UBehaviorTreeGraphNode_Root::HasErrors

Check if node has any errors, used for assigning colors on graph

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Override Hierarchy

UAIGraphNode::HasErrors()

UBehaviorTreeGraphNode::HasErrors()

UBehaviorTreeGraphNode_Root::HasErrors()

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h

Include

#include "BehaviorTreeGraphNode_Root.h"

Syntax

virtual bool HasErrors() const

Remarks

Check if node has any errors, used for assigning colors on graph