FBlueprintActionDatabase::GetAllActions

Will populate the database first if it hasn't been created yet, and then returns it in its entirety.

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References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h

Include

#include "BlueprintActionDatabase.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp

Syntax

FActionRegistry const & GetAllActions()

Remarks

Will populate the database first if it hasn't been created yet, and then returns it in its entirety.

Each node spawner is categorized by a class orasset. A spawner that corresponds to a specific class field (like a function, property, enum, etc.) will be listed under that field's class owner. Remaining spawners that can't be categorized this way will be registered by asset or node type.

Returns

The entire action database, which maps specific objects to arrays of associated node-spawners.