FBlueprintActionDatabase::RefreshAll

Populates the action database from scratch.

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Windows

macOS

Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h

Include

#include "BlueprintActionDatabase.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp

Syntax

void RefreshAll()

Remarks

Populates the action database from scratch. Loops over every known class and records a set of node-spawners associated with each.