FBlueprintActionDatabase::RefreshAssetActions

Finds the database entry for the specified asset and wipes it, repopulating it with a fresh set of associated node-spawners.

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Windows

macOS

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References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h

Include

#include "BlueprintActionDatabase.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp

Syntax

void RefreshAssetActions
(
    UObject *const AssetObject
)

Remarks

Finds the database entry for the specified asset and wipes it, repopulating it with a fresh set of associated node-spawners.

Parameters

Parameter

Description

AssetObject

The asset entry you want rebuilt.