FBlueprintActionDatabase::RefreshClassActions

Finds the database entry for the specified class and wipes it, repopulating it with a fresh set of associated node-spawners.

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macOS

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References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h

Include

#include "BlueprintActionDatabase.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp

Syntax

void RefreshClassActions
(
    UClass *const Class
)

Remarks

Finds the database entry for the specified class and wipes it, repopulating it with a fresh set of associated node-spawners.

Parameters

Parameter

Description

Class

The class entry you want rebuilt.