FBlueprintActionDatabase::RefreshWorlds

Populates the action database with all level script actions from all active editor worlds.

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macOS

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References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h

Include

#include "BlueprintActionDatabase.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp

Syntax

void RefreshWorlds()

Remarks

Populates the action database with all level script actions from all active editor worlds.