UK2Node::NodeCausesStructuralBlueprintChange

Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint

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Override Hierarchy

UK2Node::NodeCausesStructuralBlueprintChange()

UGameplayTagsK2Node_LiteralGameplayTag::NodeCausesStructuralBlueprintChange()

UK2Node_MatineeController::NodeCausesStructuralBlueprintChange()

UGameplayTagsK2Node_MultiCompareBase::NodeCausesStructuralBlueprintChange()

UK2Node_LoadAsset::NodeCausesStructuralBlueprintChange()

UK2Node_FunctionTerminator::NodeCausesStructuralBlueprintChange()

UK2Node_StructMemberSet::NodeCausesStructuralBlueprintChange()

UK2Node_MakeStruct::NodeCausesStructuralBlueprintChange()

UK2Node_StructMemberGet::NodeCausesStructuralBlueprintChange()

UK2Node_BreakStruct::NodeCausesStructuralBlueprintChange()

UK2Node_FormatText::NodeCausesStructuralBlueprintChange()

UDEPRECATED_K2Node_LocalVariable::NodeCausesStructuralBlueprintChange()

UK2Node_DelegateSet::NodeCausesStructuralBlueprintChange()

UK2Node_Literal::NodeCausesStructuralBlueprintChange()

UK2Node_Composite::NodeCausesStructuralBlueprintChange()

UK2Node_ComponentBoundEvent::NodeCausesStructuralBlueprintChange()

UK2Node_ActorBoundEvent::NodeCausesStructuralBlueprintChange()

UK2Node_BreakStruct::NodeCausesStructuralBlueprintChange()

UK2Node_MakeStruct::NodeCausesStructuralBlueprintChange()

UK2Node_Tunnel::NodeCausesStructuralBlueprintChange()

UK2Node_Composite::NodeCausesStructuralBlueprintChange()

UK2Node_CustomEvent::NodeCausesStructuralBlueprintChange()

UK2Node_Timeline::NodeCausesStructuralBlueprintChange()

UK2Node_Event::NodeCausesStructuralBlueprintChange()

UK2Node_ComponentBoundEvent::NodeCausesStructuralBlueprintChange()

UK2Node_ActorBoundEvent::NodeCausesStructuralBlueprintChange()

UK2Node_CustomEvent::NodeCausesStructuralBlueprintChange()

UAnimGraphNode_Base::NodeCausesStructuralBlueprintChange()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h

Include

#include "K2Node.h"

Syntax

virtual bool NodeCausesStructuralBlueprintChange() const

Remarks

Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint