UK2Node_AddComponentByClass::SetSceneComponentPinsHidden

Utility function to set whether the scene component specific pins are hidden or not

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macOS

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References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddComponentByClass.h

Include

#include "K2Node_AddComponentByClass.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddComponentByClass.cpp

Syntax

void SetSceneComponentPinsHidden
(
    bool bHidden
)

Remarks

Utility function to set whether the scene component specific pins are hidden or not