UK2Node_AssignDelegate

Modeled after [FEdGraphSchemaAction_K2AssignDelegate](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2AssignDel-) for the newer Blueprint menu system.

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AssignDelegate.h

Include

#include "K2Node_AssignDelegate.h"

Syntax

class UK2Node_AssignDelegate : public UK2Node_AddDelegate

Remarks

Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint menu system. Acts simply as a UK2Node_AddDelegate with an attached custom- event node (spawned in PostPlacedNewNode).

Constructors

Name Description

Public function

UK2Node_AssignDelegate

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UK2Node_BaseMCDelegate

Name Description

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Overridden from UK2Node

Name Description

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.