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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h |
Include |
#include "K2Node_BitmaskLiteral.h" |
class UK2Node_BitmaskLiteral :
public UK2Node,
public INodeDependingOnEnumInterface
Name | Description | ||
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TObjectPtr< UEn... |
BitflagsEnum |
Name | Description | |
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UK2Node_BitmaskLiteral ( |
Name | Description | ||
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const FName ... |
GetBitmaskInputPinName() |
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ValidateBitflagsEnumType() |
Internal helper method used to validate the current enum type |
Name | Description | ||
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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ReconstructNode() |
Refresh the connectors on a node, preserving as many connections as it can. |
Name | Description | ||
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UEnum * |
GetEnum() |
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ReloadEnum ( |
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ShouldBeReconstructedAfterEnumChanged() |