UK2Node_CallArrayFunction

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h

Include

#include "K2Node_CallArrayFunction.h"

Syntax

class UK2Node_CallArrayFunction : public UK2Node_CallFunction

Constructors

Name Description

Public function

UK2Node_CallArrayFunction

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

void

 

GetArrayPins

(
    TArray< FArrayPropertyPinCombo >& ...
)

Retrieves the array pins and their property pins as a combo-struct

Public function Const

void

 

GetArrayTypeDependentPins

(
    TArray< UEdGraphPin* >& OutPi...
)

Gather all pins on this node that are dependent on the array type, including the Array target pin.

Public function Const

UEdGraphPin ...

 

GetTargetArrayPin()

Retrieves the target pin for the function

Public function Static

bool

 

IsWildcardProperty

(
    UFunction* InArrayFunction,
    const FProperty* InProperty
)

Checks if the passed in property is a wildcard property

Public function

void

 

PropagateArrayTypeInfo

(
    const UEdGraphPin* SourcePin
)

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ConvertDeprecatedNode

(
    UEdGraph* Graph,
    bool bOnlySafeChanges
)

Performs a node-specific deprecation fixup, which may delete this node and replace it with another one

Public function Virtual Const

bool

 

DoesInputWildcardPinAcceptArray

(
    const UEdGraphPin* Pin
)

Public function Virtual Const

bool

 

DoesOutputWildcardPinAcceptContainer

(
    const UEdGraphPin* Pin
)

Public function Virtual

void

 

NotifyPinConnectionListChanged

(
    UEdGraphPin* Pin
)

Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared

Public function Virtual

void

 

PostReconstructNode()

Called at the end of ReconstructNode, allows node specific work to be performed

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.