UK2Node_CastByteToEnum::GetMenuActions

Replacement for [GetMenuEntries()](API\Runtime\Engine\EdGraph\UEdGraphNode\GetMenuEntries).

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UK2Node::GetMenuActions()

UK2Node_CastByteToEnum::GetMenuActions()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h

Include

#include "K2Node_CastByteToEnum.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_CastByteToEnum.cpp

Syntax

virtual void GetMenuActions
(
    FBlueprintActionDatabaseRegistrar & ActionRegistrar
) const

Remarks

Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.

Parameters

Parameter

Description

ActionListOut

The list to be populated with new spawners.