UK2Node_ClassDynamicCast

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h

Include

#include "K2Node_ClassDynamicCast.h"

Syntax

class UK2Node_ClassDynamicCast : public UK2Node_DynamicCast

Constructors

Name Description

Public function

UK2Node_ClassDynamicCast

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UK2Node_DynamicCast

Name Description

Public function Virtual Const

UEdGraphPin ...

 

GetBoolSuccessPin()

Get the boolean output pin that signifies a successful/failed cast.

Public function Virtual Const

UEdGraphPin ...

 

GetCastSourcePin()

Get the input object to be casted pin

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

bool

 

IsConnectionDisallowed

(
    const UEdGraphPin* MyPin,
    const UEdGraphPin* OtherPin,
    FString& OutReason
)

Public function Virtual

void

 

NotifyPinConnectionListChanged

(
    UEdGraphPin* Pin
)

Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node