UK2Node_CommutativeAssociativeBinaryOperator

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UEdGraphNode

UK2Node

UK2Node_CallFunction

UK2Node_CommutativeAssociativeBinaryOperator

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h

Include

#include "K2Node_CommutativeAssociativeBinaryOperator.h"

Syntax

class UK2Node_CommutativeAssociativeBinaryOperator :
    public UK2Node_CallFunction,
    public IK2Node_AddPinInterface

Variables

Name Description

Public variable

int32

 

NumAdditionalInputs

The number of additional input pins to generate for this node (2 base pins are not included)

Constructors

Name Description

Public function

UK2Node_CommutativeAssociativeBinaryOperator

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UEdGraphPin ...

 

FindOutPin()

Public function Const

UEdGraphPin ...

 

FindSelfPin()

Public function

UEdGraphPin ...

 

GetInputPin

(
    int32 InputPinIndex
)

Get TRUE input type (self, etc.. are skipped)

Public function Const

int32

 

GetNumberOfAdditionalInputs()

Returns the number of additional input pins that this node has

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

bool

 

IncludeParentNodeContextMenu()

Does the node context menu inherit parent class's menu

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from IK2Node_AddPinInterface

Name Description

Public function Virtual

void

 

AddInputPin()

Add an additional input pin to this node

Public function Virtual Const

bool

 

CanAddPin()

Determines if a pin can be added to this node.

Protected function Virtual Const

bool

 

CanRemovePin

(
    const UEdGraphPin* Pin
)

Returns true if the given pin can be removed from this node.

Public function Virtual

void

 

RemoveInputPin

(
    UEdGraphPin* Pin
)

Attempt to remove the given pin from this node.

Constants

Name

Description

BinaryOperatorInputsNum