UK2Node_ComponentBoundEvent::HandleVariableRenamed

Handle when a variable is renamed in the Blueprint Palette

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Override Hierarchy

UK2Node::HandleVariableRenamed()

UK2Node_ComponentBoundEvent::HandleVariableRenamed()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h

Include

#include "K2Node_ComponentBoundEvent.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp

Syntax

virtual void HandleVariableRenamed
(
    UBlueprint * InBlueprint,
    UClass * InVariableClass,
    UEdGraph * InGraph,
    const FName & InOldVarName,
    const FName & InNewVarName
)

Remarks

Handle when a variable is renamed in the Blueprint Palette