UK2Node_Copy

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h

Include

#include "K2Node_Copy.h"

Syntax

class UK2Node_Copy : public UK2Node

Constructors

Name Description

Public function

UK2Node_Copy

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UEdGraphPin ...

 

GetCopyResultPin()

Get the return value pin

Public function Const

UEdGraphPin ...

 

GetInputReferencePin()

Get the input reference pin

Protected function

void

 

PropagatePinType

(
    FEdGraphPinType& InType
)

Propagates pin type to the between the input and output pins

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

int32

 

GetNodeRefreshPriority()

Public function Virtual Const

bool

 

IsConnectionDisallowed

(
    const UEdGraphPin* MyPin,
    const UEdGraphPin* OtherPin,
    FString& OutReason
)

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual Const

bool

 

IsNodeSafeToIgnore()

Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).

Public function Virtual

void

 

NotifyPinConnectionListChanged

(
    UEdGraphPin* Pin
)

Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards

Public function Virtual

void

 

PostReconstructNode()

Called at the end of ReconstructNode, allows node specific work to be performed

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanSplitPin

(
    const UEdGraphPin* Pin
)

Whether or not struct pins belonging to this node should be allowed to be split or not.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual

void

 

PinTypeChanged

(
    UEdGraphPin* Pin
)

Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet)