UK2Node_EnumEquality

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h

Include

#include "K2Node_EnumEquality.h"

Syntax

class UK2Node_EnumEquality : public UK2Node

Constructors

Name Description

Public function

UK2Node_EnumEquality

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

void

 

GetConditionalFunction

(
    FName& FunctionName,
    UClass** FunctionClass
)

Gets the name and class of the EqualEqual_ByteByte function

Public function Const

UEdGraphPin ...

 

GetInput1Pin()

Get the first input pin

Public function Const

UEdGraphPin ...

 

GetInput2Pin()

Get the second input pin

Public function Const

UEdGraphPin ...

 

GetReturnValuePin()

Get the return value pin

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

FText

 

GetCompactNodeTitle()

Return title if drawing this node in 'compact' mode

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

int32

 

GetNodeRefreshPriority()

Public function Virtual Const

bool

 

IsConnectionDisallowed

(
    const UEdGraphPin* MyPin,
    const UEdGraphPin* OtherPin,
    FString& OutReason
)

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual Const

bool

 

IsNodeSafeToIgnore()

Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).

Public function Virtual

void

 

NotifyPinConnectionListChanged

(
    UEdGraphPin* Pin
)

Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards

Public function Virtual

void

 

PostReconstructNode()

Called at the end of ReconstructNode, allows node specific work to be performed

Public function Virtual Const

bool

 

ShouldDrawCompact()

Should draw compact

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node