UK2Node_EnumLiteral

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h

Include

#include "K2Node_EnumLiteral.h"

Syntax

class UK2Node_EnumLiteral :
    public UK2Node,
    public INodeDependingOnEnumInterface

Variables

Name Description

Public variable

TObjectPtr< UEn...

 

Enum

Constructors

Name Description

Public function

UK2Node_EnumLiteral

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

const FName

 

GetEnumInputPinName()

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

void

 

AddSearchMetaDataInfo

(
    TArray< struct FSearchTagDataPair >...
)

Add's node data to the search metadata, override to collect more data that may be desirable to search for

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from INodeDependingOnEnumInterface

Name Description

Public function Virtual Const

UEnum *

 

GetEnum()

Public function Virtual

void

 

ReloadEnum

(
    UEnum* InEnum
)

Public function Virtual Const

bool

 

ShouldBeReconstructedAfterEnumChanged()