UK2Node_FormatText

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h

Include

#include "K2Node_FormatText.h"

Syntax

class UK2Node_FormatText : public UK2Node

Constructors

Name Description

Public function

UK2Node_FormatText

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

AddArgumentPin()

Adds a new pin to the node

Public function Const

bool

 

CanEditArguments()

Returns TRUE if the arguments are allowed to be edited

Public function Const

UEdGraphPin ...

 

FindArgumentPin

(
    const FName InPinName
)

Finds an argument pin by name, checking strings in a strict, case sensitive fashion

Public function Const

int32

 

GetArgumentCount()

Returns the number of arguments currently available in the node

Public function Const

FText

 

GetArgumentName

(
    int32 InIndex
)

Returns argument name based on argument index

Public function Const

UEdGraphPin ...

 

GetFormatPin()

Returns Format pin

Public function

void

 

RemoveArgument

(
    int32 InIndex
)

Removes the argument at a given index

Public function

void

 

SetArgumentName

(
    int32 InIndex,
    FName InName
)

Sets an argument name

Public function

void

 

SwapArguments

(
    int32 InIndexA,
    int32 InIndexB
)

Swaps two arguments by index

Overridden from UK2Node

Name Description

Public function Virtual Const

ERedirectTyp...

 

DoPinsMatchForReconstruction

(
    const UEdGraphPin* NewPin,
    int32 NewPinIndex,
    const UEdGraphPin* OldPin,
    int32 OldPinIndex
)

Whether or not two pins match for purposes of reconnection after reconstruction.

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

bool

 

IsConnectionDisallowed

(
    const UEdGraphPin* MyPin,
    const UEdGraphPin* OtherPin,
    FString& OutReason
)

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual Const

bool

 

NodeCausesStructuralBlueprintChange()

Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint

Public function Virtual

void

 

PostReconstructNode()

Called at the end of ReconstructNode, allows node specific work to be performed

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetPinDisplayName

(
    const UEdGraphPin* Pin
)

Gets the display name for a pin

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual

void

 

PinConnectionListChanged

(
    UEdGraphPin* Pin
)

Called when the connection list of one of the pins of this node is changed in the editor

Public function Virtual

void

 

PinDefaultValueChanged

(
    UEdGraphPin* Pin
)

Called when the DefaultValue of one of the pins of this node is changed in the editor

Public function Virtual

void

 

PinTypeChanged

(
    UEdGraphPin* Pin
)

Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally