UK2Node_GetEnumeratorNameAsString

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetEnumeratorNameAsString.h

Include

#include "K2Node_GetEnumeratorNameAsString.h"

Syntax

class UK2Node_GetEnumeratorNameAsString : public UK2Node_GetEnumeratorName

Constructors

Name Description

Public function

UK2Node_GetEnumeratorNameAsString

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UK2Node_GetEnumeratorName

Name Description

Public function Virtual Const

FName

 

GetFunctionName()

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node