UK2Node_GetInputVectorAxisValue

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputVectorAxisValue.h

Include

#include "K2Node_GetInputVectorAxisValue.h"

Syntax

class UK2Node_GetInputVectorAxisValue : public UK2Node_GetInputAxisKeyValue

Constructors

Name Description

Public function

UK2Node_GetInputVectorAxisValue

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

Initialize

(
    const FKey AxisKey
)

Overridden from UK2Node

Name Description

Public function Virtual Const

UClass *

 

GetDynamicBindingClass()

Returns which dynamic binding class (if any) to use for this node.

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

void

 

RegisterDynamicBinding

(
    UDynamicBlueprintBinding* Bind...
)

Puts information about this node into the dynamic binding object.

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.